Probably the first factory to get is Polymer, then Machine, then finally Electronics. ![]() If you have guys kicking around doing nothing, feel free to put them to work in factories, but it's not a high priority. The less important jobs are growing food, metal extractor and factory workers - because that stuff you can scavenge or buy. Try to get at least one rare metal extractor going asap and 3 labs - running all three shifts of course, with Heavy Workload at least on the day shifts: if you're paying for a building, may as well get as much productivity out of it as possible. You can sell the rare metals, and science is pretty much the point of having colonists. ![]() There are basically two jobs which are really worth doing: Rare Metal Extractor and Lab. Now that we've taken care of the basic needs of the colonists we want to get actual value out of them. Playgrounds are important for children, as well as providing children with comfort and sanity if a child gets to visit a playground at least once in their childhood they get a chance of a nice perk. It's also a good idea to run Heavy Workload on colonists who aren't doing outdome work or nightshift, but it is okay to double up the sanity penalties if it's for something important.ĭecorations (parks and stuff) are optional, feel free to if you have unused space in the dome, feel free to later tear them down if you need the space for something else. Run all shifts in all buildings, the infirmary will take care of the sanity damage. (later on, the Medical Center makes for a very nice Spire, and can substitute for 3 Infirmaries in terms of healing while offering much superior comfort). That's just rules of thumb for how many you need. Build a Diner, Grocer and Infirmary in every Basic Dome, in a Medium Dome double them up, in a Barrel or Trigon dome you might just add an extra Diner. ![]() This is the "food and medical care" regime and it's all colonists need to be functional and even do some breeding. The key to colonists is getting value out of them.įirst up, provide colonists with basic services only: Diner, Grocer and Infirmary. Just make sure you control those births so that you don't over populate your dome. Once you get the University the need to get people from earth diminishes as long as you have births. If you need more then start selecting adults. Get as many young specialists as you need to staff your work places and as many young non-specialist to staff your service buildings. Ok cool, so I should just ship in a lot of unspecialized people to take up all my workspaces and thne train them in the university once I get it unlocked? If I am feeling generous and have the resources I might build a few other buildings or let them visit the work dome to use it's services as long as my workers don't complain about services being full. In that seniors dome I build an apartment, a few gardens and a grocer. ![]() That gives me time to gather resources to build a small seniors only dome and set filters to force them to move into their that dome so they don't take up residential space in my work dome. If that means I will have to take more non-specialists than I need so be it because i can always put them to work and train them once I get a Martian University. Originally posted by BGR:The first couple of loads of colonists I try to get the youngest colonists I can so I filter out everything but youths and adults.
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